The “STEAM-Maker Faire Taipei Deep Learning Tour” was organized by our school from November 17th through November 20th. Through creativity and innovation, this tour provided rich learning experiences for secondary school students in science, technology, engineering, arts and mathematics (STEAM).
At Maker Faire, student teams presented creative tech works including AI IoT applications, generative AI images, and STEAM projects designed to solve everyday problems. Students presented their creative pieces and ideas to a variety of makers experts and tech scholars at the event. Meanwhile, participating students were able to visit a variety of innovative technology exhibitions, including exhibitions on 3D printing, robotics, artificial intelligence electronics circuits, and art. Additionally, students had the opportunity to take part in various hands-on workshops in which they built their own model boats and competed against each other.
Additionally, students visited a variety of STEAM learning sites in Taipei. The group visited Taipei 101 and took the high-speed elevator to the observatory. In addition, students have the opportunity to visit the wind damping system of Taipei 101 as well as enjoy the magnificent views of the cityscape.
The students also visited the Taiwan Science Education Center. It was a place full of learning opportunities and opportunities for interaction. As part of their exploration of natural science and technology, students participated in a variety of experiments and demonstrations. Science innovation, semiconductor inventions, and life sciences exhibits arouse their curiosity and interest in science. Furthermore, the students were able to experience body balance unicycles in order to deepen their understanding of science.
Finally, students visited Daan Forest Park to enjoy Taipei’s green design and to appreciate nature’s beauty. The group walked along the shady trails, enjoying the sounds of birdsong and the fragrance of flowers. Furthermore, students conducted ecological observations of squirrels in the park in order to gain a better understanding of their living characteristics. Getting close to nature and recognizing the importance of environmental protection and ecological balance was a great opportunity.
The purpose of this activity was not only to facilitate student learning and communication, but also to enhance their creativity and problem-solving skills. By experiencing different cultures and environments, it enriched their knowledge and broadened their horizons. As they develop hands-on experiences and interact with others, they will apply what they have learned to real life and share with other students, as well as contribute to future development by exploring the innovative world.
Student Sharing : 1E Kingsley Ng
In the Taiwan Steam Maker Faire trip, we were to observe, analyze, and learn about the components of STEAM using many different exhibitions and projects at the Maker Faire event, and I’d like to share my thoughts on the trip overall and what I learned during this trip.
There were many different projects made by different people with their own unique minds, which really intrigued me, as there were many interesting ideas and thoughts put into the projects other people had tried their best to make, and I think using steam to make their unique ideas come to life in an attempt to change people’s lives is really admirable, and I found it very special to be able to go up and down to see these contraptions with their own special meaning and use. If it weren’t for this trip, I don’t think I could have realized these things, and I am glad I could have had the chance to do so.
During this trip, I have been able to see many projects that have made me experience different thoughts and ideas that have really tested my knowledge on STEAM, such as a paper dice puzzle that I have spent 2 days cracking in an attempt to crack this simple but challenging puzzle, which taught me to think in a more out-of-the-box way, which has expanded my thought process and improved my attention span, or maybe a unique picture with a slight optical illusion that made me take a look closer to really see what was going on in the picture, and even a motion tracking device that could track a human’s actions with a code made to start a counter every time a person has done a squat. With exhibits like these, I really took my time thinking about what these projects had taught me, however slight it may be.
This trip has really taught me many things that I’m still thinking about in an attempt to gain more knowledge in this expansive world where you could do anything as long as you put your mind to it and work hard to achieve things that could possibly change the world. I am glad I have gone on this trip and thankful to the people who have given me the chance to gain more knowledge. I hope to learn more about STEAM overall!