Special Notice !

Innovation Technology


The development of the Innovation Technology Education curriculum of our school is based on the concept of ACTIVE Education and the application of information technology. Through scientific research and innovation, students propose solutions for social issues, express their care for the world and shoulder civic responsibility, which consolidates their ability in technological innovation and correct values. Under this framework, we provide students with diversified technological learning experiences. Through hands-on scientific experiments and technological applications in daily life, students’ knowledge and interest in STEM are enhanced, which lays the scientific and technological foundations for the development of students’ creative thinking and 21st century skills to prepare them for the challenges in the future.


The Financial Secretary announced in the 2014-15 Budget that “we plan to incorporate IT enrichment programmes in secondary schools which areoutstanding in IT education. By so doing, we hope to cultivate young IT professionals and evenentrepreneurs to meet the development needs of a digital society.” A funding of $75 million is provided for the implementation of this initiative for eight school years from 2015/16 to 2022/23. With the efforts of various stakeholders, Man Kwan Pak Kau College was selected as one of the schools that implemented the  ” Enrichment IT Programme Plan”.

The Enriched IT Programme in Secondary Schools comprises two complementary elements as follows —

(a) Enriched IT Class Eight partner schools will provide intensive IT training to students (from secondary two to secondary five) who are interested and talented in IT.

(b) Enriched IT Activities — IT activities will be organised by secondary schools each year to foster a pro-IT atmosphere and stimulate interest in IT in the school community.

The Enriched IT Programme is a collaborative effort of schools to work with tertiary institutions, the industry and government to scout and cultivate IT talents early in their secondary school years. A steering committee, led by the Government Chief Information Officer and comprising members from tertiary institutions, teacher associations, Curriculum Development Council, Hong Kong Academy for Gifted Education, Education Bureau and the industry, was established in August 2014 to develop the guiding principles and curriculum framework for the Programme.

Enriched IT Class

Enriched IT Class aims at developing students’ interest and curiosity in IT, creativity and innovative talents, computational thinking and problem-solving abilities through professional exposure and project-based learning. Our school  sets aside one class of normal size (about 30 students in secondary 2-3 and 25 in secondary 4-5) for intensive IT training. While IT Class students study the school curriculum alongside their peers in other classes, we undertake at least 96 extra class hours every school year for a more structured and advanced IT curriculum.

Enriched IT Activities

School organises at least three activities every school year. These activities would enrich IT learning outside the school curriculum, e.g. intensive workshops to prepare students for IT competitions, coding and programming boot camps, hackathons, short courses in apps development, seminars in business intelligence, etc.

Curriculum Framework


 Creative Thinking

 Digital Games

 Mobile Apps

 School Designed Module


 Problem Solving & Programming

 3D Modeling & Augmented Reality

 Robotics and Sensor Technology

 School Designed Module


 Software Development & Technology Appreciation 1

 S4 IT Project


 Software Development & Technology Appreciation 2

 S5 IT Project

Funded by the Hong Kong Jockey Club Charities Trust, CLAP-TECH Pathway, being under the Jockey Club Multiple Pathways Initiative, is a project that aims to develop an alternative study pathway for students which equips them with the skills and experience for the new-collar jobs that the ICT and STEM industries in Hong Kong will require. Our school is one of the pioneer schools joining this innovative scheme starting from AY 19-20. 

The project is a tripartite collaboration between three parties, the School of Continuing Education (SCE), a number of secondary schools in Hong Kong, and industry partners. Students who are pursuing the Hong Kong Diploma of Secondary Education (HKDSE), but who prefer a non-conventional mode of learning, can obtain work-ready skills and workplace experience from the lessons and activities of CLAP-TECH Pathway.

WAN Chi Hin had suspended school for 2 years because he found no interest in study. After enrolling at Pak Kau College, he has made tremendous improvements, and is now one of the top students in the school. His elder brother working in the IT industry inspired him to explore the field. Inclined to develop his IT career in Japan, Chi Hin is learning Japanese. With his talent in voice-over, he assisted various media productions at school. Another ClapTech student YIANG Jiaming is an overachiever, who excels in Chinese, Chinese History, and ICT. He assisted a teaching staff at Department of Chemistry, The Chinese University of Hong Kong to study Sichuan people’s custom of consuming chilli pepper and the purported anti-oxidation benefits it can bring. He is looking forward to the rich and rewarding experience that CLAP-TECH Pathway will bring him. He also believes CLAP-TECH Pathway offers her more possibilities that she cannot get in school, and is ready to get out of her comfort zone and explore the world.

The study pathway will begin at the senior secondary school stage in the form of a new Applied Learning course named “Tech Basics”, and it proceeds to a Higher Diploma programme which is to be developed by SCE.  An important feature of the study pathway is that the participating industry partners will support student learning throughout the entire journey by offering mentorships, internships and other experience.  

The new learning pathway will enrich the education system in Hong Kong by providing a complementary pathway, with multiple entry and exit points, to the traditional one within the mainstream education system. The learning pathway is unique in that it emphasises authentic experiences, catering to the needs of students who prefer a more hands-on learning experience to purely academic pursuits. The learning model is envisaged to help a large group of young learners develop themselves for employment opportunities in one of the fastest-growing sectors of the economy.

CLAP-TECH Pathway is largely based upon a learning paradigm first initiated by IBM in 2011, known as P-TECH (Pathways in Technology Early College High School), that has already been launched in 24 countries and regions, including Australia, Singapore, United Kingdom and the United States. The programme also draws heavily from CLAP for Youth @ JC, Hong Kong’s first cross-sectoral support platform initiated by the Hong Kong Jockey Club Charities Trust, which helps young people discover their passions and abilities, and explore multiple pathways to a fulfilling adulthood through a five-year career and life development programme.

Starting from 2017-18, InnoTech Genius Hour is one of the most popular extracurricular activities in our School. The programme is initially funded by the “Hong Kong Jockey Club Charity Trust-Jockey Club- InnoPower Teacher Fellowship programme” (InnoPower@ JC).

Genius hour is a movement that allows students to explore their own passions and encourages creativity in the classroom. The goal of our InnoTech Genius Hour is to strengthen students ’design, scientific logical thinking and analysis skills, and apply learned or existing knowledge to solve problems. The teacher provides a set amount of time for the students to work on their passion projects integrated with STEM knowledge and deep-learning skills. Students are then challenged to explore something to do a project over that they want to learn about.  Design thinking and SCAMPER training are also involved in the activities, so that students can connect with social life problems from innovation. This year (19-20), students can choose their own interesting project catagories for in-depth research.

• Elite Science Team

• Changemakers in Action

• Greenovation for future

• Digital Game Workshop 

• iproduct Design Studio

• I Build my future 

In the plan, students are expected to be not just learners, but innovators in different categories. Students can inspire different ideas and can use technology knowledge and skills to create the future.





在這次活動最大的得著是學STEAM中的科學、技術和工程。在AI BOX的製造技術,雖然製造過程非常難,但是慢慢來就會更加容易。










After the ended the story, I was crying with my friends because it was a very touching story . I felt happy on that day because I learned a lot of things from that day.